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Unexpected Gotchas in Making a Game Deterministic
When aiming for a fully deterministic program, it is common knowledge that you have to deterministically seed your random number generators,...
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Occasionally someone will asked how I obtained the PPL look. In a nutshell: Draw everything with lines, including the text and the various i...
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I wanted to write this post for a while. It describes a C++ technique to implement rollback in the context of multiplayer games that I feel ...
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Note: This post was initially written in 2013, right after the release of Pacifism. For some reason I never published it. It's still rel...
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